Wednesday, 20 April 2011

Sculpting and Texturing

The next step in the workflow was to create a normal and texture map for my low poly door in Maya. I did both of these steps using Mudbox. Here is the finished Sculpted Arch and door:



After I had sculpted the arch I needed to texture it before exporting the paint layer into an image format for Maya. This was the final texture:

The textured, sculpted door in Mudbox

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