Thursday, 28 April 2011

Post Production Edits

The post production side of Modelling was quite large for me personally due to some huge oversights on my part. The first oversight was that I had gotten my UV’s wrong in several places and I did not notice:

Of course at the point of noticing this, I had completed the texturing on Mudbox so it was impractical to change the UV’s and re sculpt/ texture my door so instead I changed the UV in Maya. Then using the UV snapshot tool, I overlaid the image in Photoshop on top of my textures – realigning them:
The texture on the right is the updated version complete with improved UV overlay.

Of course this wasn’t the only issue that I faced at post production. When extracting texture maps some issues had caused various irregular anomalies in my model:

These problems could be traced back to texture map. By using clone tool I managed to clean up any problem areas though:



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