Saturday, 2 April 2011

Key tools and Terms for Maya Modelling

The crucial points of manipulation for a modeller.

Invaluable tools for modelling in Maya



Split Polygon due to vertex placement can be a little inaccurate so often Insert Edgeloop is much better. Still should it not work when used often it can cause Hidden Faces.

Fill tool can be tempramental and not work (also causing strange inner faces) so I find Append much more useful.

 


When modelling there are definate issues that can cause problems during the Scupt or post production so these are a few of the modelling 'Do Not's'



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